So first thing: I loved the core mechanic. Reminded me a lot from that one segment in Braid. After figuring out and completing each level I felt smart! To me, this is the objective of any puzzle game, and yours achieve that.
However, by the retrying nature of the mechanic, plus the solving problems difficulty, I would suggest you to remove any friction with movement and objects placement. Unless you wanted to explore this in later levels.
Also, I really liked the eerie aesthetics of the game, with all those noise effects. My only suggestion would be to lower the volume and add some variations to the jump / landing sounds.
I found this to be an interesting take on the whole "make clones to solve puzzles" platformer and some of the art was nice. However, I did find the controls to be a bit awkward, with jump in particular leading to some rather infuriating moments. I also found the box mechanics to be a bit strange where sometimes my clones would pick up the box and other times they wouldn't and I'm still not sure how I beat the second level.
This is great! Definitely worth pursuing as a larger product, I think. A fun puzzle/platformer with a neat twist. Obviously would benefit from a bit more clarity and some basic menus; also I think it's pitched a bit too hard, where once you figure out the puzzle it's still dang challenging (maybe make the cycles a bit longer), and the "restart" mechanic could probably use improvement, though I'm not exactly sure what. Maybe put a cap on the number of active cycles. Like, after ten, they fade out as ghosts and don't affect anything, and by 20 they're entirely gone. Just a thought.
This is a really really cool idea. I think the controls could have been clearer (and I would have liked to known about the restart function in the second level!) I also think the difficulty curve was a bit off for me, and mechanics could have been introduced a little more gracefully. Also, some of the boxes/the player character clipped through boundaries a few times and got stuck! =x= But the aesthetic is nice and the controls worked really nicely for me.
Cool game! I've played a few games with the same "time-traveling clone" mechanic, but this managed to differentiate itself well mechanically from those other ones. A lot of the games of that type tend to frustrate me by how easy it is to mess up and lose a lot of work, but I never felt that same frustration with this game, so good job!
While I found the puzzles mostly understandable and intuitive, I don't think I got the "correct" solution for the puzzle with the elevator. I think there was some mechanic that I didn't fully grasp. I ended up kicking the block down on the switch and jumping over, which, to be fair, is probably a good speed run strat.
Awesome game! I played trough this like in the middle of the night so i couldnt figure out how to beat the first puzzle for like 15 minutes then i gave up, sorry :D Great visuals though, its got this really great vibe i cant really describe but you definitely did something right there!
All in all a great puzzle game, you should be really proud of it! :)
Lovely visuals and music. It took me a little bit of experimentation to understand how some of the puzzle mechanics worked. I also couldn't find a way to close the game without alt-tabbing.
Makes excellent use of the Cycles theme, and what levels I did manage to see were well-designed and challenging. I felt a bit stumped by the level with the elevator and (R) block, but overall a fun experience!
Hi ! I really enjoyed playing this game, which definitely looks very nice, with an easy gameplay, like in the previous comment I'd say that it's a little to short in my opinion ! Overall great game with great features!
I wanted to invite you to participate in our yearly competition for game developers called Game Developers World Championship !
If you are interested in joining in please check out our website for more details:
The game looks very nice and the mechanics are awesome. Echoes can screw things up when you don't even realize it. Overall the game has this feel of bounciness to it! I wish there were more levels, but considering the time limit and the difficulty of programming a time loop + neat visuals this game did very well. (I think it could be eligible for Awesome per Second Challenge, as it is short but the experience is fun)
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So first thing: I loved the core mechanic. Reminded me a lot from that one segment in Braid. After figuring out and completing each level I felt smart! To me, this is the objective of any puzzle game, and yours achieve that.
However, by the retrying nature of the mechanic, plus the solving problems difficulty, I would suggest you to remove any friction with movement and objects placement. Unless you wanted to explore this in later levels.
Also, I really liked the eerie aesthetics of the game, with all those noise effects. My only suggestion would be to lower the volume and add some variations to the jump / landing sounds.
I found this to be an interesting take on the whole "make clones to solve puzzles" platformer and some of the art was nice. However, I did find the controls to be a bit awkward, with jump in particular leading to some rather infuriating moments. I also found the box mechanics to be a bit strange where sometimes my clones would pick up the box and other times they wouldn't and I'm still not sure how I beat the second level.
This is great! Definitely worth pursuing as a larger product, I think. A fun puzzle/platformer with a neat twist. Obviously would benefit from a bit more clarity and some basic menus; also I think it's pitched a bit too hard, where once you figure out the puzzle it's still dang challenging (maybe make the cycles a bit longer), and the "restart" mechanic could probably use improvement, though I'm not exactly sure what. Maybe put a cap on the number of active cycles. Like, after ten, they fade out as ghosts and don't affect anything, and by 20 they're entirely gone. Just a thought.
This is a really really cool idea. I think the controls could have been clearer (and I would have liked to known about the restart function in the second level!) I also think the difficulty curve was a bit off for me, and mechanics could have been introduced a little more gracefully. Also, some of the boxes/the player character clipped through boundaries a few times and got stuck! =x= But the aesthetic is nice and the controls worked really nicely for me.
Cool game! I've played a few games with the same "time-traveling clone" mechanic, but this managed to differentiate itself well mechanically from those other ones. A lot of the games of that type tend to frustrate me by how easy it is to mess up and lose a lot of work, but I never felt that same frustration with this game, so good job!
While I found the puzzles mostly understandable and intuitive, I don't think I got the "correct" solution for the puzzle with the elevator. I think there was some mechanic that I didn't fully grasp. I ended up kicking the block down on the switch and jumping over, which, to be fair, is probably a good speed run strat.
Awesome game! I played trough this like in the middle of the night so i couldnt figure out how to beat the first puzzle for like 15 minutes then i gave up, sorry :D Great visuals though, its got this really great vibe i cant really describe but you definitely did something right there!
All in all a great puzzle game, you should be really proud of it! :)
Lovely visuals and music. It took me a little bit of experimentation to understand how some of the puzzle mechanics worked. I also couldn't find a way to close the game without alt-tabbing.
Makes excellent use of the Cycles theme, and what levels I did manage to see were well-designed and challenging. I felt a bit stumped by the level with the elevator and (R) block, but overall a fun experience!
Hi ! I really enjoyed playing this game, which definitely looks very nice, with an easy gameplay, like in the previous comment I'd say that it's a little to short in my opinion ! Overall great game with great features!
I wanted to invite you to participate in our yearly competition for game developers called Game Developers World Championship !
If you are interested in joining in please check out our website for more details:
https://thegdwc.com/
The game looks very nice and the mechanics are awesome. Echoes can screw things up when you don't even realize it. Overall the game has this feel of bounciness to it! I wish there were more levels, but considering the time limit and the difficulty of programming a time loop + neat visuals this game did very well.
(I think it could be eligible for Awesome per Second Challenge, as it is short but the experience is fun)